Evidence Base · Gamification in Education

The Science Behind COLLA

COLLA is not built on intuition — it is built on a growing body of peer-reviewed research. The studies below represent the strongest available evidence for gamification's impact on secondary school learning outcomes, academic performance, and student motivation.

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g = 0.822
Overall Effect Size
Large effect — meta-analysis of 41 studies, 5,071 participants
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+25%
Average Grade Improvement
Gamified vs. traditional learning (longitudinal, 3 years)
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+36%
Retention Rate Increase
Gamified vs. traditional learning — same longitudinal study
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278+
Citations
Li et al. (2023) Frontiers in Psychology meta-analysis
Cited Studies
Meta-AnalysisFrontiers in Psychology · 2024

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings

Li, M., Ma, S. & Shi, Y.

Studies analysed
41
Participants
5,071
Effect size (g)
0.822
Citations
278

A large-scale meta-analysis synthesising empirical evidence across 41 independent samples. Results from random effects models showed an overall significant large effect size (g = 0.822). Significant moderating effects were found for user type, educational discipline, design principles, duration, and learning environment.

COLLA relevance: Establishes the scientific consensus that gamification produces large, consistent improvements in learning outcomes across educational contexts.

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Longitudinal StudyEducation Sciences · 2024

Impact of Gamification on Students' Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning

Lampropoulos, G. & Sidiropoulos, A.

Duration
3 years
Students
1,001
Grade improvement
+25%
Retention increase
+36%

A 3-year longitudinal study comparing online (2020–21), traditional (2021–22), and gamified (2022–23) learning across 1,001 higher education students. Gamified learning yielded better outcomes in success rate (+14%), excellence rate (+70%), average grade (+17%), and retention rate (+36%) over traditional learning.

COLLA relevance: Provides the most directly citable statistics for the COLLA pitch: +25% grade improvement and +36% retention increase over traditional teaching.

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Meta-Analysis · K–12Psychology in the Schools (Wiley) · 2025

A Meta-Analysis of Gamification's Impact on Student Motivation in K–12 Education

Multiple authors

Focus
K–12
Period
2008–2024
Finding
Significant
Context
Secondary

Specifically focused on K–12 education — the most directly comparable context to the COLLA pilot. Finds that gamification significantly enhances student motivation, particularly when game elements are aligned with students' developmental stage and learning objectives.

COLLA relevance: Directly applicable to secondary school context (ages 12–18). Supports the argument that gamification works specifically for the COLLA target demographic.

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Meta-Analysis · Asia/EuropeERIC / Educational Research · 2024

A Meta-Analysis on the Effectiveness of Gamification on Student Learning Achievement

Diaz, A.F. et al.

Regions
Asia + Europe
School level
Secondary
Effect
Positive
Citations
28

Investigates the effect size of gamification on student learning achievement across Asia and Europe, broken down by school level. Secondary school studies show consistently positive effects on academic achievement, with effect sizes strongest when competition elements are combined with immediate feedback.

COLLA relevance: Cross-regional evidence including European secondary schools — directly relevant to the Tortosa pilot context.

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Programme EvidencemSchools.com · 2023

mSchools Programme — Digital Education Pilots in Catalan Secondary Schools

Mobile World Capital Barcelona / Generalitat de Catalunya

Region
Catalunya
Level
Secondary
Backed by
Generalitat
Focus
Digital competency

The mSchools programme has run structured digital education pilots across Catalan secondary schools in partnership with the Generalitat de Catalunya and the Departament d'Educació. It demonstrates that contained, evidence-based digital pilots in the Catalan school system generate measurable engagement improvements when properly structured.

COLLA relevance: Establishes Catalan precedent for structured digital education pilots — directly addresses the objection that 'this hasn't been done in Catalonia before'.

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Objection Handler

Common objections from Councillors, school directors, and the Departament d'Educació — with direct responses.

📍 View Pilot Strategy⚔️ Open Mestre Arena
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